Warhammer 40, Dawn of War II – Chaos Rising - Wikipedia
I found lots of people who struggle to begin playing DOW II Elite Mod because from Space Marine Sternguard Veterans, Eldar Fire Dragons, Chaos Raptors to . with and you gain exp points after end of each game whether you lose or not. . a few things about relationship between mod and retribution. Following the conclusion of Chaos Rising, Apollo Diomedes has been scouring the Black The end of Diomedes' hunt for the Black Legion is nigh. Warhammer 40, Space Marine confirms that the space marine campaign is indeed the canon 'Spider-Verse' Directors Discuss the Film's Relationship to the MCU. In the Space Marine Campaign in Dawn of War II: Retribution, it's revealed that Apollo Diomedes is alive and still serves under.
He is a master of the art of insult, as is evident by his creative and awesome taunting of the Blood Ravens on the mission where they kill him. Also awesome because his strategy revolved around portals, and not Defilers. He was eventually killed after getting Sindri'd by Eliphas, which wasn't really that surprising since Araghast has the attention span of Lord Bale. Captain Apollo Diomedes of the 1st Company - Diomedes is a helmet wearing jerkass, but damn if he isn't awesome he's a 1st Company Veteran after all.
At first, he kill steals the sorcerer you were sent to eliminate with gusto, then tells you and Gabriel to stand down and get the fuck out of the sector. You're tasked by Martellus to blow up his command center so he can get the transmission codes from the honor guard so he can identify the traitor in the chapter.
If you kill Galan, you don't have to kill him and he will realize that Kyras is a heretic and joins Angelos's side This would mean that the 1st, 3rd, and 4th companies would be on Angelos' side, and since the blood ravens are only at half strength, poor old Kyras will only have marines to his name, which would mean that he'd be majorly screwed. He has a pimping white helmet and gold trimmed pauldrons. Jonah Orion - Gabe's new librarian buddy after Isador got executed for heresy on Tartarus and a member of the player's squad.
He was absent in the first game due to the fact that he played a rousing game of mindfucking with the Tyranid Hivemind for weeks so Gabriel's fleet could enter the system and hamper the Tyranid forces altogether.
He becomes a rape machine when he is upgraded to the point that he will toss soulfire and smite as part of his normal ranged attacks, dealing massive amounts of ranged damage to anyone stupid enough to get his way. If he turns out the traitor, he's actually possessed by a daemon controlling his body like a puppet after Kyras sold it the codes to circumvent his psychic hood for some stale old pork rinds.
In the end, you are able to kill his daemonhost form because he is fighting the daemon from the inside and preventing it from regenerating. Ulkair the Great Unclean One - Ulkair is a Great Unclean One of Nurgle who was imprisoned by Kyras long ago in Aurelia, but the prison used to hold him started to break, so he was able to exert his influence into the world.
He's the final boss in Chaos Rising. Possibly because Relic heard people say that the Alpha Hive Tyrant in the original campaign was too easy, they made Ulkair absolute hell. He is famous for being THE toughest boss in the entire series up until retribution, where he's replaced by Kyras. He basically has a 7-digit health counter So his HP should be around 1 million or more and is capable of 1-shotting your LV.
He can also vomit on everyone, doing around the same damage as an artillery barrage from the Signum, do Eliphas's sweeping doom, and can pull one of your sergeants with his intestines if they start doing kite moves so he can OM NOM NOM him. Oh, and he heals himself every time one of the numerous and very squishy generic allied Space Marines on the map dies, regardless of the reason for it.
Eliphas - He's in the expansion, as a mini-boss no less. Successfully Sindri'd Araghast and assumes leadership of the Black Legion forces. Almost as annoying to fight as Martellus, due to spamming doombolts and bloodletters at you. Eliphas appears in Retribution as well, surprisingly as the Chaos Lord. Thank the ever competent Black Legion Chaos Lord for that. Characters of Dawn of War: Retribution[ edit ] Retribution had a vastly different cast in comparison to the original game and CR, so a new section is in order.
Contender for manliest IG commander yet? Blood Ravens[ edit ] Plot: Diomedes is tasked by Inquisitor Adrastia to find proof that would absolve or damn their Chapter Master of the numerous accusations of heresy. Captain Apollo Diomedes - Diomedes finally gets his big break and now assumes the role of the "Force Commander" in Retribution. He lost his pimpin' white helmet, though, and is revealed to be surprise surprise bald.
He's thoroughly outclassed by Eliphas in terms of damage, but he's generally tankier than Eliphas despite the latter being encased in Terminator armor.
On the bright side, he does more damage than Bluddflag. Some consider him to be the spiritual successor of Indrick Boreale. As of the latest patch, he has become insane, fully upgraded to victory is the single most damaging power in the game, if harder to aim than sweeping doom. Charge into any mob of infantry and watch them explode into a fountain of gore. He quickly gets an upgrade that let's him get health back for each attack and kill and then ANOHER ONE making him unlikable in melee, when in battle cry mode each of his attacks knock over hordes like bowling pins, his hammer opens up vehicles like cans, his heal power has an utterly ridiculous range, oh and each of his commander items is silly, the banner unsuppresses everyone and heals them, the pack let's him drop in the midst of a blob and throw everyone around or set up for a charge, and iron halo makes him invincible.
He hears you, go ahead. Spike Spiegel - Spike Spiegel has once again returned to try to become a misunderstood badass again. Out of all his fellow squadmates, Relic just HAD to put Cyrus back in because he's apparently the "cool bad-ass" even though he spends most of his time whining about how fucked up the world is. He's still pretty damned good, but he's not as broken comparatively, since everyone else can use gear for free too.
He's very handy for getting rid of those fucking noise marines. Overall however, he's vastly eclipsed by the Assault Terminator honor guard squad you can bring in his place, especially considering they're the only source of Assault Terminators in the game. Get focus, a good rifle, his old kit of explosives, and the power to use abilities without revealing himself. With the best rifle he can turn any infantry he shoots into a blob disrupting bomb that suppresses everything hit by it, with focus he literally slows down time and unleashes rapid fire sniper rape that can let him wipe out a squad before they can even shoot back or turn a dozen enemies into explosives.
And high powered shot instagibs just about any infantry, plus he can clear buildings like a pro. Throw in his ability to do all of this while having no energy cost for infiltrating AT ALL and the ability to regenerate energy while infiltrating for extra cheese. This is quite possibly his most powerful incarnation yet thanks to the hilarious over the topness of some of his abilities.
Martellus - Martellus, that fuckwit, has secretly joined Diomedes. Unlike the last game where all he did was tell you bad news without doing shit about it, he's probably gonna do SOMETHING to help you, considering he's part of your squad. If you haven't guessed, his role is a Techmarine. Give him a melta and he will eat people and tanks for fucking breakfast. Do not fuck with the tech geek.
Make sure to upgrade energy to get Blessing of the Machine Spirit, use it on a Land Raider and turn the last few missions into an absolute joke. The Ancient - He does not speak, since after he killed Avitus Who was canonically the Traitorhe took a vow of silence to atone for past sins, but his actions speak volumes on the battlefield.
He does speak after Diomedes finally realizes that Kyras had been manipulating him all those years. Hand him a plasma cannon and he'll buttfuck most everything that can be thrown at him as long as you can keep him out of melee.
Also, arguably the most versatile hero of the squad since he can use anything that isn't a 2 handed melee weapon, a Shotgun or a Sniper Rifle. Can also get his hands on a jump-pack for faster thievery and can make himself invulnerable when using any of his abilities, and that's on top of Tactical Advance. He's secretly Stig's Space Marine cousin. Give him the Shadowscale armor wargear that renders him permanently invisible and chapter rites accessory, and a plasma cannon, plus the final offense ability to call in air-strikes, then watch him demolish everything in his path with impunity.
This includes your troops, so stay the fuck away. Orks[ edit ] Plot: After killing off the entire Alaitoc warhost on Typhon under the impression that they shot down his krooza, he is later contacted and hired by Inquisitor Adrastia to hunt down and kill Azariah Kyras in exchange for an arranged battle with 3 Imperial Regiments on a battleground of his choice.
The deal got botched after Kaptin Bludflagg also wanted Adrastia's flashy hat, which she denied in giving. Kaptin Bludflagg only decides to stomp Kyras good after Adrastia told him that she shot down his Krooza, sending him into a quest for revenge, fightin', lootin', winnin', and hats.
Apparently he thinks he has to go through Kyras to get her hat and that fight she promised him. Kaptin Bluddflag - The Ork warboss leading the Waaagh on Aurelia, awesome with a capital A since he's wearing a god damned pirate hat with a bionic eyepatch.
Sadly, he isn't Gorgutz, so many a veteran Dawn of War fan were disappointed upon hearing the news. Has a large interest in Hats. Does a whole belligerent sexual tension routine with Adrastia, despite being an asexual animate fungus.
Alas, he is a far less capable melee combatant than Eliphas though he has more health than Eliphas by a large margin and can actually support his army. However, he will always be superior due to being funnier and the mere fact he's a motherfucking pirate, which trumps Chaos Lords in Terminator armor any day.
And the damage bonuses become stronger as more orks are under its effects, meaning that if you fill up your squad cap with orks, Bluddflagg will allow you to rape everything in seconds.
Watching him go toe to toe with a Godzilla sized Daemon Prince, then knocking his head off with a rock, is awesome. I mean he manages to get a ten thousand something year old floating pile of fused together space junk fully operational in spite of the fact that there is like an entire Hive Fleet's worth of Tyranids in it.
He's an ork who can read, write, do basic calculus, and outsmart a Space Marine Chapter Master, which easily makes him basically the ork equivalent of Einstein mixed with Shakespeare. He's voiced by Patrick Seitz, who also voices Abaddon. His Fighting Juice is very, very handy since it heals your orks, revives incapacitated squad leaders, and improves their combat ability; use it to supplement Bluddflagg's WAAAGH! His Stikkbombs, like all Grenade powers, stop being that good for garrison clearing midway through the game since even Heretics and Guardsmen will be able to take multiple stikkbombs to clear out, give them to spookums who can do so much more with them.
However, give him the ability to passive heal vehicles, and the ability that makes vehicles come back from the dead and quite quickly lulz ensue as you go over the Population capacity, make your vehicles be nigh on unkillable and extremely strong, then use a combination of Kans and Tanks with the speed boost ablility, you can also have his passive heal and vehicle revive if you chose his honor squad-A vehicle, quickly this Deff dread can turn into a walking rape machine that costs nothing and doesn't count towards population.
He talks the second most out of the Orks, he has almost as many lines as Bluddflagg. Capable of teleporting around wiping out whole masses of infantry with a damaging aura and silly as fuck damaging AoEs without ever actually firing his weapon once if you spec him up right.
Doesn't say much, but tends to be funny as shit. His starting shotgun is rather useless since you have to piss around with optimum range bullshit stand more than a few feet away and you'll take forever to kill even basic infantry, stand too close and you'll be in melee, and even if you can get it right heavy infantry laugh at shotguns which is bad since you'll have to kill a lot of Chaos and renegade space marines and the Big Shoota is just backup for the Deffgun, but he really starts to shine when you can give him a rokkit launcher.
The Rokkit launcher does have some of the optimum range bullshit that the melta and shotguns have, but you can do maximum damage from a reasonable distance which is enough to blow up most every vehicle in two or three shots with frontal armor hits and it reloads really fast way faster than the missile launcher.
Wot I Think: Dawn of War II Retribution
The Rokkit launcher is also great for building clearing with either rokkit barrages or normal shots both of which work by simply blowing up the building.
Also, one of his abilities essentially has him open a portal to the infinite grenades dimension, and combining this with his zipline means he can absolutely devastate blobbed enemy forces. The actual tossing power when leveled hurls a dozen grenades, some of which explode on impact which is an excellent way to troll blobs and cover camping pansies.
Oh and his grenades don't hurt your boyz, feel free to charge away! His zipline not only lets him hop across the map and rip apart infantry, but also revives any fallen heroes. And the cherry on top? He can do all this invisibly, is decently tough, and not half bad in melee. There's a rokkit launcha that launches nine rockets that each have much greater AoE than normal letting him reduce infantry to paste with ease; you want this.
He's easily the best ranged hero in terms of straight-up damage. Him showing up will turn the battlefield into a Michael Bay movie. No other character in the entire WH40K universe has a name as awesome as his. He is fucking amazing, with the hammer he can hurt just about everything, he'll be able to automatically cause suppression by just being there, and disembowel followed by stab will kill pretty much any infantry unit that is not a boss.
Also, fully upgrading his jump abilities causes him to explode on takeoff and landing, fly completely off the screen, and generally be hilarious walking artillery. Even so, he's still outclassed by Kain, who is Eliphas' mute slave, in terms of damage and staying power. With a Tankbusta bomb he'll also be able to rapidly put a hurting on any vehicle, allowing you to finish them off much more easily.
He talks quite a bit, but far less than Nailbrain or Bluddflagg. He and Bluddflagg can use a hilarious choppa that randomly teleports enemies, sometimes causing them to explode and sometimes replacing them with bloodletters, gaunts, and rippers, turning high end melee enemies like assault terminators into a bad joke.
Oh, and he wants to ride a cyclonic torpedo. Imperial Guard[ edit ] Plot: Inquisitor Adrastia, a friend of Gabriel Angelos, is requested by him to try and halt the exterminatus by finding proof of Kyras' heresy. As this is an unofficial investigation, Adrastia uses General Castor's and Merrick's guardsmen as their forces.
She has artificer armor, a pimp hat and a pop-collar that rivals that of Creed. Also likes to cheer her men up by telling them that if they fail, Aurelia will be Exterminatus'd and she'll be the only one allowed out. So tsundere for Bluddflagg. We wish we were kidding here. However, despite her general coolness, she is outclassed by her honor guard Storm Troopers, primarily because what she can do, either her Storm trooper honor guards or LORD Bern can do better Storm troopers pump out more dakka with their melta kits and LORD Bern is infinitely more durable and better in melee.
Seriously, give Adrastia the upgrades which affect Honor Guards, give them the melta kit, and watch them wreck anything in their path. Rapid firing Melta guns, with stun! And she replaces it with a glorified bolt pistol if you level the power branch. Came to Aurelia to fix the problem that the fuckwads in charge made and to help out Adrastia with her work. Has one of the largest Trophy Rooms of any Imperial General rumors say that, barring the Emperor's own, it's the largest in the Galaxy and has every single form of Tyranid that has ever been encountered He lost his left arm on his semi-successful hunt for a Hierophant bio-titan that was wrecking shit on one of the planets he was assigned to, said Hierophant's head is now his most prized trophy and a handful of Daemons thrown in for good measure.
Despite being the cocksure, glory-hungry and clueless General he appears to be, believe us when we tell you he's a lot smarter than he looks, just ask Kyras.
And lastly, he's Creed 's second cousin, and is one of the few other Cadians that can pull off Creed's signature Tactical Genius he was allowed to learn this technique when Creed found out that an old friend was in charge of the Chaos forces therethough he'll never be able to turn a rock into a tank or a bush into a Baneblade, he can turn a Metal Box into a bunch of soldiers though he needs a base-squad to do that first and he can turn another Metal Box into a Leman Russ Trollface.
He also somehow aims a sniper rifle perfectly with one hand, while holding a sword and running; that man's got skills. In combat, Castor's strength comes in the form of melta guns. Give him the ability that allows his Imperial Guardsmen bodyguard to carry what weapon he's carrying except sniper riflesand enjoy your 3-man melta squad. He can also do an exploit that gives you infinite power and requisition, allowing you to buff your heroes to ludicrous heights. He is a support hero, and ironically, supports his men by murdering them.
Lulz ensue if you put him in a Chimera And the crown on the epicness? Getting the invulnerable trait makes complete invincibility apply on top of all the other benefits, with summary execution recharging before the invulnerability run out. This makes Kyras's slog a minute joyride with minimal casualties. Alas, he has no lines during the campaign, which fucking sucks, though his actions speak louder than his hammy voice in the field. He's usually seen alongside Adrastia in the field and is known for showing the troops under his command that he has even bigger balls than them by giving a daemon prince a nice powerfisting and coming out of it still smelling of roses.
A massive fan of Commissar Yarrick and is rumored to have yanked one of his eyes out so he could put on a bionic eye just like his idol and he seems to lampshade this every time he gets one of his hands on a Power Fist. Sergeant Merrick - Technically not a new character, but Retribution is the first time he's is playable.
Merrick is such a badass he blasted through a suicide mission to destroy a Tyranid hive fleet, the return of Ulkair AND the ten years of non-stop war in-between. Plays similar to Tarkus and made Avitus choke on his bitching about the Imperial Guard.
The genetically-enhanced Space Marines are the fist of the human Imperium — but these everyday soldiers are just the fingernails. They are cannon fodder incarnate, recruited almost more to die than to kill, and are thus endlessly reinforced. What could have been boring soldier-men become psychopathic fanatics, with the scale of their death toll matched only by the sadistic fervour of their commanders.
Remember, in the first Call of Duty, the start of the Russian campaign? The Imperial Guard is basically that played for chilling laughs. What also shines is that the game actively gives you a choice between playing it as a strategy game or a massively overclocked Diablo. For every mission, you can either take your four heroes along and concentrate resources on buffing them to maxibuff, or your can replace them with Honor Guard that cleave closer to the units found in multiplayer, plus increase the population capacity so you can field more general units.
Also, mission rewards offer a choice between unlocking new units or unit upgrades, or simply indulging yourself in a colossal piece of loot for one of the heroes. It is entirely possible to play the campaign with just your four uber-characters and pretty much ignore building anything.
It lets you pick which one you want to play, which makes the old formula make so much more sense. It also livens up the repeat plays an awful lot; the missions might be the same, by my tactics and abilities can be quite profoundly different.
At the same time, I do miss caring at a level beyond OTT war and mega-biff. While last expandalone Chaos Rising hardly deserves an entry on the videogame narrative scroll of fame, it did a pretty stand-up job of juggling loot hunger, huge fights and having a vested interest in the broad but solid archetypes that made up its core cast.
Unfortunately, they may do so even as a ranged squad under attack by a melee squad which is pitiful at range, causes them to waste time running into cover when they should just be shooting continuously Opponents in II will also do this aplenty in Multiplayer mode. Difficulty primarily dictates what units the enemy will build. Easy will have the enemy send in their most basic troops to be sacrificed on the guns of your own.
Normal let's them use some of the more powerful infantry.
- Differences between Dawn of War and Dawn of War Retribution
- Tropes are power. Guard them well, battle brothers!
- Overview of Walkthrough
Expert has them willing to use all units, and tend to be a bit more aggressive at pushes. Which leads us to the second issue. Strategy 1, they trickle units towards your base, one at a time, and form a neat orderly line.
Most of the time though, they'll be content sending an infantry unit, no matter how poorly suited they are for the task, to try and take tiny little nibbles out of your base's H Ps. Say, Ripper Swarms happily accepting the Emperor's fury at small annoying creatures, via two to three Twin Linked Heavy Bolter Turrets, in less than 5 seconds.
Strategy 2, has them run about capturing Power and Resource nodes, then immediately retreating, with no defense left to watch over them. Strategy 3, and perhaps the most annoying especially in Annihilate victory conditions and one commonly seen when they have alliesis to just sit at their base, and build units, sending only their Commander unit, and maybe a heavy unit or two out to do anything else. It's annoying because it means you'll take heavy losses unless you have a forward respawn unit with them and keeping everyone healed and repaired, but once you bleed the enemy out of a lot of expensive units, it becomes easy to start blasting apart anything that does get called in at their base.
Plus they tend to group up so nicely together for Orbital Bombardments. Firaeveus Carron is quite possibly the least knowledgeable Khornate ever, what with building temples to Khorne Khorne explicitly does not want temples built to him, as time spent building them is time not spent fighting and shedding blood and claiming that they will choke the enemy to death a method of killing that results in no bloodshed and no skulls to take. To make matters worse, the aforementioned temples are used to project a shield because hiding behind defenses is completely and absolutely how to endear yourself to the god of Villainous Valour that poisons any non-Chaos units that step inside it again, no blood or skulls.
Also, that's Nurgle's thing, so the "sacrifices" would be going to him and not Khorne. I got me da skullz of all da warbosses I killed, Sturnn'z skull and dat Farseer'z skull. So who I missin'? I need 'iz skull fer me pointy stik! And you know how I'm gettin' him ta come after me? Yer gonna call 'im a grot? Merricka Mauve Shirt Imperial Guardsman from the Dawn of War II campaign who was present at the Tyranid incursion at Angel Gate as well as supporting the Blood Ravens during their suicide-mission strike at the heart of the Hive Fleet, becomes a playable hero character for the Imperial Guard faction in the Retribution expansion.
Due to a bug in the physics engine, corpses in II will occasionally float around the screen for a while before disappearing. Relic proceeded to deliberately use the effect for the Ork Weirdboy's death animation. I want to hit them with my sword! This is a reference to an image depicting a Commissar waving his sword from atop a Leman Russ with the line captioned underneath. He has a couple of associated Steam achievements, one of which is called " Dynamic Entry ", in reference to this popular customized tabletop model.
Indrick Boreale's memetic speech in Soulstorm has him saying it word for word when reminding his troops about their reinforcements in space, who are prepared to quickly drop onto the battlefield.
Also used, with less gusto, by the regimental commissar in the Guard's stronghold intro telling the General that only the best-trained crews can serve Baneblades, and by Or'es'ka telling Aun'royr about the state of their reinforcement fleet. Strangely, it also reduces their damage until the squad is suppressed, so More Dakka was apparently working for them pretty well.
There's even a non-offensive variant; "Build routine intiated. Eldar Webway Gates can be upgraded to provide a healing aura. In Retribution, the Imperial Guard can build bunkers, which can be upgraded with medical stations to provide a similar healing aura. Atop a Mountain of Corpses: For a given value of "top".
Dawn of War II - 1d4chan
The trailer for Dawn of War 3 begins and ends with a large, hollow mountain being filled by a constant rain of Astartes, Ork, and Eldar corpses of all kinds, ranging from infantry to Wraithknights. An undeniable case would be sync kills from Dawn Of War II onwards - they look very cool, and the unit performing it cannot die until the animation is finished, but they still can change your sweeping advance from annihilating to just devastating against retreating units, or make it easier for the unit to be killed by retaliation due to being forced to be completely stationary for a couple of seconds instead of retreating.
The Tau's Knarloc is, for all intents and purposes, a T-Rex that eats enemy units alive and makes satisfyingly loud booms as it approaches. A fully upgraded Tau commander has three independently-targeting weapons that can, in theory, all be used against the same target. The overlap between the flamer and the missiles is very small, however.
The two heavy Tau battlesuits count as infantry, which means they can't be repaired by worker units, but they're also the only infantry units other than the Chaos worker unit that don't self-heal at all. It's not that much of an issue for the Broadside suits - their huge range and insane damage output should keep them out of harm's way most of the time anyway - but the Crisis suits are generally deployed to the front-line and therefore liable to take a beating that they can never recover from.
Autocannons in Dawn of War II look cool and fire explosive rounds but are actually worse than Heavy Bolters because they do not suppress the targeted group. They're something of a jack-of-all-stats that can deal with both vehicles and infantry but not as well as dedicated weapons. Tau Devilfish, while invisible, are decidedly non-boxy, as are the jump-capable Eldar and Dark Eldar transports. Gabriel Angelos, for a start.
Shas'o Kais translates to "Commander Skilled". Awesome Moment of Crowning: They won't even deny it.
Dawn of War (Video Game) - TV Tropes
I feel the Warp overtaking me Hell, nearly all of the Chaos faction. The daemons are probably sane but still evil. An Axe to Grind: Regular one-handed axes or choppas are the default melee weapon for Ork units especially the basic Slugga Boy Squad and their damage can be increased by the More Choppy research upgrade.
Chaos Khornate Berzerkers use chainaxes. Also played straight with Inquisitor Toth.